Solo dev building big, free and breakable 90s-style worlds.
Hi, I'm Eduardo, a software developer with 15 years of experience, now making some games.
I'm working on RIPTIDE, the sequel I always wanted after the first Carmageddon. It's not about adding more gore or gimmicks. It expands what made the original great: huge seamless maps, a physics engine built from scratch (tyre tension, contact surfaces, weight that actually matters) and scenery you can tear apart. You can blow craters into the ground, bring buildings down and push real-time fluids around. A tournament mode comes first, with a full story mode to follow.
RIPTIDE is fully playable at the moment, but unreleased.
Meanwhile I also create some small games for fun. Follow me here!